1. Scripting Support and IDE
    • Object oriented
    • Dynamic function recognition
    • Highlighted syntax
    • Dynamic Help that shows you needed parameters and expected types
    • Search function
    • Dynamic update into WYSIWYG editor
    • Time line execution systems
    • Time line triggers
    • Flow control functions like if, switch, break and loop statements
    • Math functions
    • Arrays and list variables with safe manipulation and access functions
    • Variable manipulation methods like getting length of a string or vector
    • Load or unload assets dynamically
  2. FBX Import support
    • Skin/deformers
    • Full scene export ability in one file supporting all features below in one single import
    • Automatic organized folder assembly
    • Automatic reference object recognition and optimization
    • Light support
    • Per light ambiance
    • Attenuation support
    • Level of Detail(LOD) for characters and world objects with as many levels as you want
    • Popout/Inverse popout box logic
    • Animation
    • Multiple UV's
    • Multi-texture layer blends
    • Ambient, specular, self illumination, and diffuse settings
    • Smoothing groups
    • Vertex color
    • Per-poly collision
    • Alternate collision
    • Vertex alpha
    • Fully tested on 3dstudio Max
  3. Assembly Tools
    • Visual standalone editor allows you to test all aspects of your game as assemble this includes client, database and server logic. Character animation viewer especially useful for companies that want thier outsourced contractors to be able to test as they build
    • Log viewer that catches script syntax, game play, server and communication errors.
    • Performance monitor that monitors
      • FPS
      • Objects in view
      • Objects considered
      • Polygons rendered
      • Current real-time lights
      • Vertex buffer counts
      • Particle count
      • Overall State changes
        • texture
        • texture blend
        • blend
        • vertex color modes
        • line states
        • material ambient
        • material diffuse
        • material specular
        • material emissive
        • material shininess
    • Searchable help that includes help for external tools like 3d Studio Max, Blender etc
    • Visual collision density view Option for visually evaluating your efficiency
    • Visual pop out/clipping view option for evaluating your work quality
 
Networked MMO NPR Customization Particle Effects

This demo includes, mmo technologies, background asset streaming, server base artificial intelligence, path finding, finite state machine, pets, chat, persistence, character customization, shader programmable pipeline, normal maps, specular maps, glow effects, blooming, particles, trail effects, level of detail, popout, fade by distance, mini-map, compass, movable menus and more.

This click-and-play path finding example with interactive camera control includes, casual style graphics, shortest path finding, NPR Toon rendering, 2d to 3d picking, custom buttons, finite state machine, object triggers, dynamic physics changes, roll, slide and bounce physics.

This simple casual golf demo includes, casual style graphics, multi texture, effects, trail system, level of detail, tool tips, custom UI, movable menus, power meter, golf physics, multiple cameras and dynamic surface changes.

Global – Fixed Emmit effects, Matrix Spinner – complex attachments, Sprayer – interactive emitter, and Long Trail – animated emitter. Created through key-framed Color, Position, Rotation and Scale and are varied through random and sequential emissions and animations, area based emitters, particle lifetime, and min/ max durations for animation speed and emission times.


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