- Cross platform architecture
- ODBC cross database, current internal syntax support for mySQL, MS SQL 2005.
- Dynamic Table generation based on server script
- Server secure scripts and client access scripts, secure and insecure pass in filters
- Dynamic variable attribute definitions allow you to store and manage secure and non-secure data of variable types like string and float, in that could manage energy to character statistics, inventory etc.
- UDP messaging
- Instance based zones
- Multi threaded AI Server
- Concurrent connections depend on latency, but an average MMO type can handle 5000 per machine. Simple chat servers could easily handle more than 100,000.
- Server can be used as middle ware for use with other frameworks
- Extensive syntax help and error log viewer
- Packet abstraction layer organizes and manages, so no need to worry if you sending things too frequently or in too many fragments
- Guaranteed and non-guaranteed message management across UDP connections
- Test simulation allows you to develop and test your server and client scripts on one computer
- Client can connect to different servers for different purposes like a dedicated chat server or a gamestate server etc etc. Through scripts you can manage and handle events from all of these connections efficiently.
- Data Core
- Data core synchronous systems that allow the user to configure how the database and live memory state is managed for efficiency
- Allows you to add variables to the client state without having to worry about coding the database logic for gamestate and persistence
- Allows you to define custom database queries with protected pass in constraints and server side only attribute management for secure client server logic
- Automatically sanitizes unsecured variables passed from client to prevent injection exploits
- Manage and parse variable binary packets with scripting
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| This demo includes, mmo technologies, background asset streaming, server base artificial intelligence, path finding, finite state machine, pets, chat, persistence, character customization, shader programmable pipeline, normal maps, specular maps, glow effects, blooming, particles, trail effects, level of detail, popout, fade by distance, mini-map, compass, movable menus and more. | | | | | | | | | | | |
| This click-and-play path finding example with interactive camera control includes, casual style graphics, shortest path finding, NPR Toon rendering, 2d to 3d picking, custom buttons, finite state machine, object triggers, dynamic physics changes, roll, slide and bounce physics. | | | | | | | | | | | |
| This simple casual golf demo includes, casual style graphics, multi texture, effects, trail system, level of detail, tool tips, custom UI, movable menus, power meter, golf physics, multiple cameras and dynamic surface changes. | | | | | | | | | | | |
| Global – Fixed Emmit effects, Matrix Spinner – complex attachments, Sprayer – interactive emitter, and Long Trail – animated emitter. Created through key-framed Color, Position, Rotation and Scale and are varied through random and sequential emissions and animations, area based emitters, particle lifetime, and min/ max durations for animation speed and emission times. | | | | | |
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